Balance Druid DPS Stat Priority The War Within Season 1 World of Warcraft

7.2 boomkin

New Moon is a 3-charge spell with a 30-second recharge rate. Each cast empowers the damage ofthe next spell and doubles the Astral Power it generates. The third cast becomesFull Moon, which also cleaves units around your target. Then, the spell resets.This is an Astral damage spell and benefits from both Nature and Arcane damagebuffs.

Balance Druid DPS Spell List and Glossary — The War Within (Season

Critical Strike increases your chance to critically hit with allspells and abilities. This stat has an element of randomness, meaning that itmay not always be as effective as other stats or may be more effective thanother stats on a fight-by-fight basis. It reducesyour cooldown to 2 minutes and performs a line cursor-targeted attack thatdeals damage and applies Stellar Flare. This is an Astral damage spelland benefits from both Nature and Arcane damage buffs.

Get an Astral Power tracker and learn the ebb and flow of the rotation. Youare often going to pool to 60 or 70 Astral Power before leaving an Eclipse andthen spending at the start of the following Eclipse. Leaving an Eclipse withmuch more Astral Power than 70 can cause bookkeeping for construction companies you to naturally overcap through procsand your pre-Eclipse casts. Balance Druid DoTs are both important for the damage and Astral Power theygenerate as well as buffing the damage you do just by being on the target. Ifyou feel as though your damage is low, DoT uptime is one of the first thingsyou should check.

Mobility Class Tree Abilities

Solstice increases the proc rate of Shooting Stars by 200%in the first 6-seconds of Eclipse. Force of Nature is a 1-minute cooldown that summons three Treants for10 seconds, which taunt and attack enemies. Cenarius’ Might increases Haste when you enter an Eclipse. There are several useful macros for the above spells on the macro page, whichcan greatly increase your quality of life.

  1. This means less for rings and necks as they do not have Intellect.
  2. IfI am using Astral Communion and it is coming off cooldown shortly, Iwill look to use my Astral Power when it is coming off cooldown so I can use itmore quickly.
  3. Warrior of Elune is a 45-second cooldown buff that makes your next3- Starfires instant cast and generate more Astral Power.

The Basics of Stats for Balance Druid

Mastery is better than the other secondary stats, but other . Mass Entanglement roots the target and all nearby targets for30-seconds. Ursol’s Vortex creates a circular zone that slows enemies and drawsthem back to the center once. Typhoon can be used to push back mobs, possibly interrupting theircasts or just allowing you to kite them. Swiftmend consumes what is capital definition types and structure one heal over time to instantly heal your target. Lore of the Grove increases Moonfire and Sunfiredamage as well as Rejuvenation and Wild Growth healing.

7.2 boomkin

Convoke the Spirits is a 2-minute cooldown that casts 16 spells overa 4-second channel. Approximately 3/4 of the abilities cast will be Balancespells as long as you are in Moonkin Form. Starfall costs Astral Power to surround yourself with a wide-radiusdamaging aura for 8 seconds. This is an Astral damage spell and benefits fromboth Nature and Arcane damage buffs. Lunar Calling removes Solar Eclipse from our rotation, only allowingus to enter Lunar Eclipse.

We first presentthe stat priority, before delving into more complex explanations. Our content is updated forWorld of Warcraft — The War Within (Season 1). Innervate is a buff you can place on an allied healer, which allowsthem to cast spells free of Mana cost for 12 seconds.

This buff stacks to three and lasts 15 seconds beforeresetting. Umbral Embrace gives your Wrath and Starfire achance to increase the damage of your next generator and make it becomeAstral damage. Touch of the Cosmos has a chance to make your next spender what is other comprehensive income free whencasting Wrath or Starfire in an Eclipse. Nature’s Balance generates Astral Power over time and resets yourAstral Power to 50 out of combat.

Rising Light, Falling Night increases damage and healing during the dayand Versatility during the night. Starlight Conduit increases Wrath, Starsurge, and Starfire damage. Starlord grants you 2% to 4% Haste for each Starfall and Starsurge.

Rattle the Stars increases the damage done of Starfall and Starsurge and reduces their cost. Light of the Sun reduces the cooldown of Solar Beam when it landsthe interrupt on a target. Aetherial Kindling increases the duration of Moonfire and Sunfire by 3-seconds every Starfall cast. Starfire deals Arcane damage to the target and any otherenemies within 8 yards.

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